Improved activities, easier-to-understand advancement and some
sweet-looking handbooks — yes, Cub Scouting is about to get even better
than before.
After finding that current achievements are overly passive in nature,
activities lack connection to the missions of Scouting and the
advancement model is too complicated, the Boy Scouts of America’s
volunteer task force created a new and improved Cub Scout program that
will debut in June 2015.
By the 2015-2016 Scouting year (which, for most packs, begins in
August or September 2015), all packs will use the new requirements.
The new requirements coincide with the retiring of the Cub Scout Promise and Law of the Pack. As part of the One Oath, One Law initiative
I first told you about in 2012, all packs will switch to the Scout Oath
and Scout Law beginning in May 2015. Cub Scouting will keep its current
Cub Scout motto, sign, salute and handshake.
Not everything is changing. Follow the jump to see what will and
won’t change come May 2015 (and thanks to Bob Scott, Russ Hunsaker and
Debbie Sullivan for the info).
What’s not changing
- Cub Scouting’s family focus
- Ranks or approach
- Age (or gender) of ranks
- Den/pack meeting structures
- Outdoor program
- Delivery model
- Current Cub Scout motto, sign, salute and handshake
- Fun, though there will be even more than before
What is changing
- Switch to Scout Oath and Scout Law, retiring of Cub Scout Promise and Law of the Pack
- Tiger Cubs becomes simply “Tiger” with new image
- Arrow of Light will no longer require earning Webelos
- Activities will be more active, more aligned with Aims/Mission
- Advancement will be simplified
- Academics & Sports program will be discontinued (as of May 2015)
- Current immediate/elective recognition devices will be replaced
- One Den Leader Guide per rank
Cub Scout Adventures
New Cub Scout content will be broken into a series of “adventures,”
which Cub Scouts (individually and as part of their den) will experience
while working on their badge of rank.
Once a Cub Scout has completed the six core adventures, including one
Duty to God adventure, and one of his/his den’s choosing he will have
earned his badge of rank.
In addition to the adventures required for rank advancement, there
will be 13 additional elective adventures that members of the den may
earn. Each adventure is designed to take roughly three den meetings to
implement, one of which may be an outing, ranging from attending a
sporting event as a den, to taking a hike, to visiting a museum or going
on a campout. At the conclusion of each adventure, a recognition device
is awarded.
See the attached for more information.